Who we are
Steam Republic is a company with roots in music business, and a future in digital fan-oriented marketing in the world of entertainment. We are experts in fan interaction and social networking, aiming to create, strengthen, and measure the relationships between the fan and the star, using products specifically designed for the purpose.
We produce software, but we are not technology-driven, we are vision-driven. As our raw material, we do not use code, we use ideas. We are distinguished from traditional software producers by our own distinct vision. We view software as a machine, and run Steam Republic with the hands-on approach of a machine shop led by a mad scientist. We want software to have a certain feel to it, to have some character, roughness, and practicability not found elsewhere in the software industry. In short, we want our software to have some soul.
What we do
We create concept-driven products and solutions for fan-oriented marketing needs in the constantly changing digital age. We function as a launch pad for innovations in the fan-oriented business sector. This is how we do it: We look for fresh approaches to create, strengthen, and measure fan/star relationships. After that, we create a concrete solution that turns the idea into a marketable product. This makes us both product and R&D-oriented, and keeps us too busy for everyday code tinkering. We deliver products, not projects.
Our current exports are the award-winning Mobile Backstage direct-to-fan mobile software, as well as a new data mining project to be disclosed soon.
We are constantly developing our current products, but are also looking for new ideas that we can turn into innovations. We are interested in ideas that meet our vision and have a strong potential for success in the fan-oriented business sector.
